1st - 10th March 2019

Submerge Labs 3: Audio Design for Visual Media – dBs Music

dBs Music / Mar 09 - 12:00PM

Sound designer Josh Shepherd (Arkistrate) and Nonlinear Audio Specialist Jasz Pike (Ritorto) demystify the world of sound design with an introduction to the practice, how it’s achieved and an interactive workshop to recreate sonic elements for the video game ‘Survival Shooter’.

dBs Music is a Music Technology Institute with centres in the South West of England, as well as Berlin. Offering courses in music production, sound engineering, live sound, game audio, music for film and more, their aim is to equip the next generation of creators, producers, performers and engineers with the skills and experience needed to turn their passion into a career.

In the first part of this session, music producer, sound designer, game-audio implementer and dBs Music student Josh Shepherd (Arkistrate) will offer insight into the basics of sound design, illuminating its key components, best practice and how easy it is to begin your sonic journey.

In the second part of this session, Jasz Pike (Ritorto) will lead a session looking at recreating the sounds of gunshots, impacts and environmental sounds to then be added into the isometric video game ‘Survival Shooter’.

No prior experience is required and this session is designed to cater to all skill levels. There are a total of 40 spaces available for the talk portion of the session, but only 20 for the interactive workshop.

This workshop is only available to those who are over 18.

WORKSHOP HOURS
12pm – 1pm // Introduction, talk and Q&A
1pm – 1:30pm // Lunch break
1:30pm – 3pm // Field Recording and Game Audio Implementation

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dBs Music

dBs Music is a Music Technology Institute with centres in the South West of England, as well as Berlin. Offering courses in music production, sound engineering, live sound, game audio, music for film and more, their aim is to equip the next generation of creators, producers, performers and engineers with the skills and experience needed […]

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